Maplestory M is slowly becoming less pay2win : 0xbt

Maplestory M is slowly becoming less pay2win

 

Your thoughts about present damage cap system and class balance at cap degree.Your thoughts about present damage cap system and class balance at cap level.Currently, most classes have exactly the exact same harm cap being this 50M, it sure doesnt help the pay2win issue like everyone else understands. But at same time, before first people hit the cap, course balance appeared ok but today with the Maplestory M Mesos, or even before now, people make their class decisions according to a lot of criterias.

Mainly number of hits per second, the difficulty to control them, advantages which other classes don't have, etc.. But a big part of this community makes the decision to choose numbers of strikes per moments or classes being at very top of DPS graph (NW as instance, NL can be great but not as much) and much more.

There are numerous people saying this present damage system and this unlimit electricity from funding create unbalance and it is unfair. I say unbalance here but it is not totally correct. It seems more like sport busted mainly because of this potential system which can provide you so much power once hitting cap harm, certain classes would be the best at cap level.

Even if it's only a tiny minority and they place their own movies of boss soloing, it attracts jelly to some people, especially those that are too addicted to damage. So much that a vast majority of players, I mostly speak about typical funded players or above, completely overlook the RPG part of the game.

These facts induce people to believe the match is pay2win without recognizing that they could just party with other players. But we must buy Maple Mobile Mesos agree it takes a minimal damage, which is fine due to achievments you have done up to now. But perhaps the minimum damage requiered is too high so merely financed can meet requierment but there was a so small minority that they finally solo.

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